Вход на сайт

Просмотр новости

Найдите то, что Вас интересует

Hideo Kojima doesn't know if Physint will be released on PS5, and he hasn't decided if it's going to use Sony's Decima game engine

Дата публикации: 21-09-2026 14:37:11

Metal Gear and Death Stranding creator Hideo Kojima has spoken about a number of topics concerning Sony's sudden shocking decision to back away from publishing his tactical espionage project, Physint. It was a decision made in June, and though Kojima was able to convince Xbox to pick up the Metal Gear successor and continue funding and publishing it, the transition raised a lot of questions. Read more

Основное содержимое страницы с новостью.

How OD.

Physint art Image credit: Kojima Productions

Metal Gear and Death Stranding creator Hideo Kojima has spoken about a number of topics concerning Sony's sudden shocking decision to back away from publishing his tactical espionage project, Physint. It was a decision made in June, and though Kojima was able to convince Xbox to pick up the Metal Gear successor and continue funding and publishing it, the transition raised a lot of questions.

One of the most obvious questions being: which platforms will the game be available on? Will it be an Xbox exclusive now, or will it still release on PlayStation?

"I don't know the answer to that - that would be a question for Xbox," Kojima told IGN in an interview. "In previous updates from Xbox, I thought that they have this kind of stance where they want to deliver to as many gamers as possible, no matter what the platform is."

Xbox has indeed embraced a multi-platform strategy for several years, but that strategy shifted with new CEO Asha Sharma's arrival at the beginning of the year. Xbox is now once again embracing exclusives, notably confirming recently that Xbox games Gears of War: E-Day and Clockwork Revolution won't be released on PlayStation. However, some games such as Forza Horizon 6 and Fable remain in the works for PS5, so there's hope for Physint.

"I think all of that will be announced at a later time," Kojima added. "I'm not sure yet, and I can't really say."

Bill Skarsgard in promo material for Physint. Image credit: Eurogamer

The other obvious, PlayStation-related question concerns the game's engine. When Kojima left Konami and established his independent Kojima Productions, he spent a lot of time looking for the right engine to build his next project with - the game that would later become Death Stranding.

The engine that won out belonged to Sony; it was Horizon developer Guerrilla Games' internal engine, which the studio gave to Kojima on the condition his team continues adding to it. The engine didn't have a name at that point, but after several modifications, the two parties named it Decima.

So, will Physint share the same engine as the Death Stranding games - Decima? Kojima's answer is complicated. "Well, I haven't really decided yet. I'm still experimenting," he said, when asked if he had to change the game's engine after Sony dropped the project.

"After we decided to team up with Xbox, they said they will give us a lot of technological support. When I went to visit them during the Don Mattrick days, they had so many labs and everything, and they were experimenting on so many things, like state of the art, new, really new, cutting-edge technology.

"I was really surprised," he added. "I was thinking, 'There are so many Doc Browns from Back to the Future here!' So I want to use all this new technology. Anything that I can use, I want to use, and I'm looking forward to teaming up with Xbox, but I really haven't decided about the engine."

It's worth noting that Kojima Productions' next project, the also Xbox-funded OD: Knock, is being developed on Unreal Engine 5, so there's a chance the studio may decide on Epic's popular engine to develop Physint. But considering OD: Knock does not itself have a release target, we maybe waiting a long while yet to see Physint.

Mentioned in this article

See 1 more

Схожие новости

#Наименование новостиТональностьИнформативностьДата публикации
1Hideo Kojima responds to accusations of Physint being over budget and late on deadline, says he still "loves Sony" despite collapse of publishing deal013.2720-09-2026
2Sony reportedly surveying developers about PlayStation disc-ending decision - is it having second thoughts?010.9925-09-2026
3Hellblade developer Ninja Theory heading towards closure in new wave of Xbox cuts, as two separate agreements collapse09.4822-09-2026
4Кензо Сарухаши из JPG допустил перемены в политике Sony по физическим носителям06.4726-09-2026
5State of Decay studio Undead Labs goes independent after Xbox restructuring, but lays off "a significant number" of the team in doing so013.7223-09-2026
6"I assume someone is being greedy somewhere" - Tim Schafer discusses current game industry woes following Double Fine's split with Xbox09.3224-09-2026
7Xbox's version of PlayStation's Platinum Trophy achievement seems to leak, and it's got a sound-effect that's 15 seconds long09.9524-09-2026
8BeamNG.drive спустя 11 лет доберется до консолей — первой станет PlayStation 5029.0524-09-2026
9Xbox lays off Gears of War: E-Day's story director barely two weeks before the game's launch012.3223-09-2026
10"It genuinely breaks my heart"- Confusion and frustration reign as gaming communities react to Xbox's drastic restructuring this week012.9424-09-2026

Классификация: . Схожих патентов: 0. Схожих новостей: 10. Тональность: 0. Информативность: 11.21. Источник: www.eurogamer.net.