Ch-ch-ch-changes
The post Battlefield 6 Season 3 – High-Value Target Has Gone Live Alongside Major Combat Updates appeared first on WellPlayed.
Battlefield 6 Season 3 – High-Value Target went live today, introducing a new mode, a limited-time event, and a new way to play Battle Royale. In addition to the seasonal content, the latest update also included major updates to the game’s combat systems and gunplay.
Firstly, let’s talk about High-Value Target. This marks the third of three phases in Season 3, with this update being slightly less substantial than the last two. The freshest idea to come out of HVT is the limited event, Wet Work. This will see players picking up contracts during rounds of multiplayer of REDSEC, instructing them to meet certain criteria within a limited timeframe in order to unlock rewards. Running from today until July 14, players will be able to complete these mid-match objectives to unlock player banners, soldier skins, weapon packages, and even an exclusive melee weapon.
HVT also introduces a new game mode with Tactical Obliteration. This mode is similar to standard Obliteration, with two teams fighting over a single explosive as they attempt to destroy the enemy M-COM units. The difference with Tactical is scale. Rather than a grand, chaotic mess (which is fun in its own right), this mode plays out with eight players aside, making it far more…tactical.
Finally, HVT launches Casual Battle Royale with REDSEC. This mode, while similar to the regular iteration, includes bot teams to make the experience less sweaty and more inviting for those who can’t handle the heat. Me, that would be me.
Alright, now that we’ve covered new content, let’s talk about the meat and potatoes of this latest update.
As detailed in the first episode of Battlefield Studio’s new blog series, Battlefield Combat, the multiplayer has received a huge overhaul to gunplay and balancing. The list of changes made is extensive, with every tweak in service of improving the moment-to-moment combat. The major focus of the update is on bullet deviation, damage multipliers, and weapon handling.
“To reward proper shooting technique, we’ve slightly increased bullet deviation after the first shot, making controlled bursts or tap fire even more important to stay accurate at longer distances, while keeping full auto viable for close quarters combat.”
The changes made to bullet deviation will affect how a weapon’s spread differs during sustained fire. This should help make guns feel less like lasers and force players to be more thoughtful in their approach. Huge changes are being made to bullet drop and sway, as well, making long-distance sniping far more difficult. Thank. The. Lord. All in all, weapons are being altered to feel more unique, giving each class its own feel and use case.
Lastly, the hot-button topic of time to kill is also being addressed, with damage multipliers getting a once-over that should, hopefully, improve the game’s flow. Reducing damage taken and tweaking the multipliers across different regions of the body should help alleviate the pain players feel when they get blown away in the blink of an eye. Or die as they round a corner.
Will these changes bring you back to Battlefield 6? Let us know in the comments or on our social media.
Adam’s undying love for all things PlayStation can only be rivalled by his obsession with vacuuming. Whether it’s a Dyson or a DualShock in hand you can guarantee he has a passion for it.